Count to a Million - PART TWO - Walls of Text. And numbers.
+5
The Silent Watcher
BAM Blind And Mad
Megaprr
The Dark King
RagingSeas
9 posters
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1766 video game logic
Blackstar88- Bad Speller
- Posts : 271
Join date : 2012-01-16
Age : 129
Location : Dark forest
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1767
So today, we were playing Contra Hard Corps multiplayer through emulator and were failing horribly on it.
And then i went single player, and guess what? I 1cc'd(One credit cleared) it in the first run.
So today, we were playing Contra Hard Corps multiplayer through emulator and were failing horribly on it.
And then i went single player, and guess what? I 1cc'd(One credit cleared) it in the first run.
Scionox- Nightmare Dragon
- Posts : 82
Join date : 2012-07-02
Age : 32
Location : Nightmare realm
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1768. Anybody see yahtzee's new rhyme thing its on the escapist
http://www.escapistmagazine.com/videos/view/jim-yahtzees-rhymedown-spectacular/7140-A-Tale-of-Two-Poets?utm_source=latest&utm_medium=index_carousel&utm_campaign=all
http://www.escapistmagazine.com/videos/view/jim-yahtzees-rhymedown-spectacular/7140-A-Tale-of-Two-Poets?utm_source=latest&utm_medium=index_carousel&utm_campaign=all
The Dark King- Creative Director
- Posts : 1009
Join date : 2012-01-15
Location : Does it really matter?
choppedliver- Weapons Designer
- Posts : 68
Join date : 2012-01-16
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1771
@TDK - have you scanned that image yet?
@TDK - have you scanned that image yet?
The Dark King- Creative Director
- Posts : 1009
Join date : 2012-01-15
Location : Does it really matter?
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1773
>AI War: Fleet Command
>See 2000 enemy ships on the other side of the wormhole
>"Hey AI! Say goodbye to your fleet!"
>Send one lightning warhead through
>Half their fleet is dead
>AI War: Fleet Command
>See 2000 enemy ships on the other side of the wormhole
>"Hey AI! Say goodbye to your fleet!"
>Send one lightning warhead through
>Half their fleet is dead
The Dark King- Creative Director
- Posts : 1009
Join date : 2012-01-15
Location : Does it really matter?
choppedliver- Weapons Designer
- Posts : 68
Join date : 2012-01-16
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1779.
uhhh... job hunting again. Oh, the thrills...
EDIT: @TDK: is there something going on this evening?
uhhh... job hunting again. Oh, the thrills...
EDIT: @TDK: is there something going on this evening?
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1780
So tired.....
So tired.....
The Dark King- Creative Director
- Posts : 1009
Join date : 2012-01-15
Location : Does it really matter?
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1781
A group of people in the US Government is trying to pass a bill to legalize discrimination against homosexuals.
...
...
...
Who saw that one coming? I sure as hell did.
A group of people in the US Government is trying to pass a bill to legalize discrimination against homosexuals.
...
...
...
Who saw that one coming? I sure as hell did.
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1782
Truth is stranger than fiction.
Truth is stranger than fiction.
The Dark King- Creative Director
- Posts : 1009
Join date : 2012-01-15
Location : Does it really matter?
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1785
But for how long?
Also today's my birthday!
But for how long?
Also today's my birthday!
Scionox- Nightmare Dragon
- Posts : 82
Join date : 2012-07-02
Age : 32
Location : Nightmare realm
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1787. yeah, I could see some of those coming
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1788
Awesome picture dude!
Awesome picture dude!
The Dark King- Creative Director
- Posts : 1009
Join date : 2012-01-15
Location : Does it really matter?
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1789. you know, at higher levels of programming looking for answers is very aggravating, because you have this nasty tendency to go in circles and circles and guess what more circles.
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1790
AI War: Fleet Command. Defender mode. 15 minutes. A brutally difficult and insanely fast-paced game.
I picked reasonably difficult opponents.
Two Difficulty 10 "The Core" AIs. The hardest AI types in the game.
I also turned on everything that could possibly screw me over by spawning Exo-Galactic Waves (aka "full of things that will kill you horribly.")
What followed was exactly 15 minutes of Colonel Longhena and I getting our asses kicked.
Why exactly 15 minutes?
You have to survive for that long, then you win.
We won.
At the end, there were three million enemy ships.
AI War: Fleet Command. Defender mode. 15 minutes. A brutally difficult and insanely fast-paced game.
I picked reasonably difficult opponents.
Two Difficulty 10 "The Core" AIs. The hardest AI types in the game.
I also turned on everything that could possibly screw me over by spawning Exo-Galactic Waves (aka "full of things that will kill you horribly.")
What followed was exactly 15 minutes of Colonel Longhena and I getting our asses kicked.
Why exactly 15 minutes?
You have to survive for that long, then you win.
We won.
At the end, there were three million enemy ships.
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