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RtD Altered - Happy New year!

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RagingSeas
The Dark King
BAM Blind And Mad
Megaprr
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Post  BAM Blind And Mad Sat Jan 19, 2013 8:01 pm


"Well then we are at a stand still dear sir. I must say that you can't trust me to walk away, and the only way to get to know me, for as you say that is the only way you will begin to trust me, requires that I walk away, consequently dear sir I must say we have a predicament." Thinking about it even after his struggle with the guards I probably had the jump on this guy with hand to hand combat, consequently after a moment I responded " How about this, we battle just fists, no weapons, no magic, the works, like proper humans should. I say we fight to first blood. If I win you tell me your name and let me walk away, I swear I will not tell the guard, the name is for if we ever run into each other again. However if you win I hall take you to the officials ship and introduce you, and attempt to get the bodyguards to not shoot you on site of you in close proximity to him. what do you say?"

Role: No Role
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Post  Blackstar88 Sat Jan 19, 2013 8:10 pm

Then we have a deal so let us both prepare our selves and let the best man win
As I say that I holster and safety my handguns and I unsheve and place my swords on the ground as I do I take note this fight will be in my favor with my Body armour and my gloves with brass knuckles this will be easey indeed
No roll
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Post  BAM Blind And Mad Sat Jan 19, 2013 8:18 pm


"very well" I respond after his acceptance. I then shrug off my sniper and let it hit the dirt with a thud, after putting my self in combat stance, I say loudly "Ready... Set... Fight" As I say the final word I

Roll: propel myself forwards jabbing a punch into the man's chest
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Post  Blackstar88 Sun Jan 20, 2013 2:13 am

I should end this quickly so I put all my force into a punch below the ribs aiming for the diaphram if done right this will be quickly
Roll to punch gunman in diaphram
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Post  Megaprr Mon Jan 21, 2013 12:56 am

I decide to wait in the ship for the others to return. So I sit down in a corner and enter a sleep like meditation. No Roll
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Post  choppedliver Mon Jan 21, 2013 11:34 pm

I heave a sigh of relief when I notice a general store. I get up, feeling weak in the knees, and half-hobble into the store. People begin to stare at me. I pass by a mirror, and realize my fur is wildly out of control, my hair is worse and my Ryklup armour is starting to tear from the dry heat. I shake my head at my selection and decide to look for a brush as well.

Check for water jugs/bottles, ready-to-eat foods (fruit, cold-cut meats, pre-made sandwiches, yogurt, candy bars, etc.), a pack of some kind, and a hair brush. Check prices for all.
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Post  VokunKreh Wed Jan 23, 2013 1:14 am

Not wanting to cause a scene, but not prepared to suffer the attentions of a drunk, I attempt to cast "suggest" on the man to find some easier pray, and ready the daggers in my sleeves for combat in case my magic should fail me.
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Post  The Dark King Wed Jan 23, 2013 6:30 pm

The Dark King wrote:

Ask around the spaceport for any information on Staadnau's wereabouts in the past several hours.


Roll: 3

Everyone you ask tells you that they saw a man fitting his description leave the spaceport several hours ago, but no-one remembers which way he left.

Ragingseas wrote:

Attempt to discretely follow said persons to practice tailing techniques.


Roll: 4

You follow them to a warehouse near the market district, and they don't notice you.

TSW wrote:

No roll.


Okay.

BAM wrote:

Roll: propel myself forwards jabbing a punch into the man's chest


Dexterity check: 71 + 29 = 100
Strength check: 66 + 50 = 116
Constitution check: 55 + 2 = 57
Roll: 2

See below for results.

Blackstar88 wrote:

Roll to punch gunman in diaphram


Dexterity check: 62 + 5 + 15 = 82
Strength check: 76 + 10 + 5 + 8 = 99
Constitution check: 66 + 10 + 58 = 134
Roll: 1

As you prepare to attack, the other man (BAM) bursts into motion, faster than you can react. With speed unlike any man you've seen before, he hits you. HARD. Your body armour takes most of the damage, but you still get winded. As you try to hit him, he dodges out of the way, and you miss him completely.

Megaprr wrote:

No roll.


Okay.

choppedliver wrote:

Check for water jugs/bottles, ready-to-eat foods (fruit, cold-cut meats, pre-made sandwiches, yogurt, candy bars, etc.), a pack of some kind, and a hair brush. Check prices for all.


Roll: 5

The shop has everything mentioned above, and the shopkeeper is willing to give you 50% off the shelf price for everything. To purchase all items (x1) is $100.

Vokunkreh wrote:

cast "suggest" on the man to find some easier pray, and ready the daggers in my sleeves for combat in case my magic should fail me.


Willpower check: 86 + 30 = 116
Roll: 3

The man seems confused, not sure what's going on. He asks you what he was doing previously.
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Post  The Dark King Wed Jan 23, 2013 6:32 pm

Sighing in irritation, I decide to piece together what Staadnau was going to do, and what area that would have taken him to.

Jog memory about what Staadnau was doing, and try to think where he could have gone.
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Post  VokunKreh Wed Jan 23, 2013 6:38 pm

I tell the man that he was donating his funds to the needy, and move on, still asking around in search of transportation
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Post  Blackstar88 Wed Jan 23, 2013 6:44 pm

Son of a I hiss as the blow hits me, I know this has to end quickly so I need to hit him where it hurts and end it quickly so attempt to high kick gunman in lower jaw
Roll to high kick gunman in lower jaw
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Post  BAM Blind And Mad Wed Jan 23, 2013 8:22 pm

Oh shit, this guy is better than I thought. Was what came when my fist made first contact. Knowing throwing another punch ageist this man would just get me killed I decide I should use the knifeI swiped earlier taking it out of my pocket
Role: I make to stab the man in the gute
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Post  The Silent Watcher Wed Jan 23, 2013 11:23 pm

Dwiin Rovaan, upon informing the captain of the situation, returned to his quarters.
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Post  RagingSeas Thu Jan 24, 2013 10:15 am

Intrigued, I move up to the door and take a peek inside. Roll for what I find, and to see what the other men are doing.
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Post  Megaprr Fri Feb 01, 2013 3:14 pm

Due to high demand, I'm changing my action. Which, I agree, was metagaming. The reason I did in the first place was because a) we're going nowhere fast, and I felt that metagaming in such a situation would speed things up and help things get rolling without getting in the way and being too "cheaty". and b) A certain someone had already done so in the past without even the slightest annoyance.

I stay in the trance for a short while, but my body rejects it, and awakes me. My body is tired and needs real rest. My mind is also tired, so I pull up my hood, sit in the corner and fall asleep.
No roll
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Post  choppedliver Wed Feb 06, 2013 12:15 am

The shopkeeper, seeming very alarmed by my current state, pushed a decent sized leather pack, a brush, 4 litres of water as well as two apples, a pear, two candy bars, and three sandwiches at me and barked for a hundred. I pulled my coin purse out of my boot and gave him what he asked. As he double checked the amount, I stuffed the food, water, coin purse and brush into the pack, and slung it over my shoulders. He nodded and I left the shop. Realizing the heat, I pull into some shade behind a cart down the street from the shop. I pull out the candy bars and wolf them down with half a litre of water. I rest for a bit, brush out the matts from my hair and fur, pulling out more sand then I'd hoped for, finally deciding my next move should be to find Maarsah. I get up, return the brush to my pack, and look for the edge of town where I'd last seen him.

Look for (any sign of) Maarsah.


INTERNET IS BACK! REJOICE PEASENTS bounce
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Post  The Dark King Wed Feb 06, 2013 6:33 pm

The Dark King wrote:

Jog memory about what Staadnau was doing, and try to think where he could have gone.


Intelligence check: 79 + 97 = 176
Roll: 2

Realizing that he could have gone to scout the spaceport, you realize that he could be literally anywhere in the spaceport. This might take a while.

Vokunkreh wrote:

I tell the man that he was donating his funds to the needy, and move on, still asking around in search of transportation


Charisma check: 56 + 17 = 73
Willpower check: 86 + 33 = 119
Roll: 3

Pausing briefly, he then shakes his head and asks again, what he was doing, all the while following you as you search.

Roll: 4

You manage to locate a transport that will soon be leaving (2 turns).

Blackstar88 wrote:

Roll to high kick gunman in lower jaw


Strength: 76 + 17 = 93
Dexterity: 62 + 98 = 160
Constitution: 66 + 10 + 82 = 158
Roll: 6

See BAM's turn for results.

BAM wrote:

Role: I make to stab the man in the gute


Strength: 66 + 20 + 71 = 157
Dexterity: 71 + 60 = 131
Constitution: 55 + 88 = 142
Roll: 1

The other man (Blackstar) suddenly rushes you, faster than he was before. As you dodge to the side, he gets a glancing blow on your cheek. No blood is drawn, but it stings a fair amount. You try to knife him in the gut, but find that his body armour absorbed most of the blow, and the knife got stuck in the folds of the armour. You are now without a knife. No blood has been drawn yet.

The Silent Watcher wrote:

No roll.


Okay.

Ragingseas wrote:

Roll for what I find, and to see what the other men are doing.


Perception: 58 + 86 = 144
Roll: 1

The warehouse is swarming with people of all walks of life. Workers, citizens, tourists, prisoners, merchants, and the group that you are following. You can't make out what they are doing from you position.

Megaprr wrote:

No roll.


Okay.

choppedliver wrote:

Look for (any sign of) Maarsah.


Perception: 79 + 100 = 179
Roll: 3

You know that he was surrounded by guards, but never saw more than that. That seems like the place to start looking.
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Post  The Dark King Wed Feb 06, 2013 6:37 pm

Pinching the bridge of my nose with my thumb and index finger, I sigh as I try to think where the most logical place for him to go would be. "He always has that kind of luck. Trouble has him on speed-dial." I mutter to myself as I leave the interior of the ship. I lean up against the side of the ship, keeping sure I'm in the shade. I close my eyes and try to picture what Staadnau would be most likely to do.

Put my self in Staadnau's shoes (metaphorically of course), and try to picture the path that he would most likely have taken.
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Post  BAM Blind And Mad Wed Feb 06, 2013 8:35 pm

Getting slightly concerned with my prodicament I decide to go for the straight forward approach
punch face of other man
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Post  The Silent Watcher Thu Feb 07, 2013 5:54 pm

Leave the game.
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Post  SwordMaster101 Fri Feb 08, 2013 9:21 pm

I walk around trying to find a town nearby and I thinking about what style I should use on my next sword. A curved blade with a heavy tip or a double-edged sword.

Roll: find a peaceful town nearby
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Post  Blackstar88 Thu Feb 14, 2013 11:52 am

You little cheater I think as I wrench the knife from my armour and toss it to the the ground I'm going to make you hurt for that one and at once I clench my fist and punch him in the face as hard as possible
Roll punch gunman in face
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Post  VokunKreh Sat Feb 16, 2013 4:10 pm

I repeat to the stranger that he was being charitable, and prepare myself for departure. So basically, I'm packing.
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Post  choppedliver Sun Feb 17, 2013 10:21 pm

As I search for Maarsah, the only thing I come up with is a hoard of guards not too far from where I left him. I decide that it's my best lead, and look around the guards, and listen for anything astray, but do my best to keep out of the guards' way.
Still looking for Maarsah.
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Post  The Dark King Mon Feb 18, 2013 1:50 pm

The Dark King wrote:

Put my self in Staadnau's shoes (metaphorically of course), and try to picture the path that he would most likely have taken.


Perception check: 75 - 10 + 74 = 139
Roll: 2

You just can't seem to figure out where he could have gone. No luck.

BAM wrote:

punch face of other man


Strength: 66 + 50 = 116
Dexterity: 71 + 81 = 152
Constitution: 55 + 71 = 126
Roll: 6

See below for results.

Swordmaster101 wrote:

Roll: find a peaceful town nearby

On Tartarus? Doesn't exist, sorry.

Blackstar88 wrote:

punch gunman in face


Strength: 76 + 10 + 60 = 146
Dexterity: 62 + 76 = 138
Constitution: 66 + 10 + 15 = 91
Roll: 6

As you both leap forward to fight, your fists impact each others' faces AT THE SAME TIME. Staadnau lands a hit to the jaw, and the impact splits Tahrodiis's lip open. Tahrodiis lands a hit to Staadnau's nose, breaking it and drawing blood.

Vokunkreh wrote:

I repeat to the stranger that he was being charitable, and prepare myself for departure. So basically, I'm packing.


Roll: 3

The other man leaves, still confused as to what he was doing, as you begin to pack. There are several things you don't have, such as food and water though.

choppedliver wrote:

Still looking for Maarsah.


Perception check: 79 + 5 = 84
Roll: 4

The guards have nothing really interesting to say, mainly talking about whores and what they'll do when they're off duty.
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