Count to a Million - PART TWO - Walls of Text. And numbers.
+5
The Silent Watcher
BAM Blind And Mad
Megaprr
The Dark King
RagingSeas
9 posters
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1167, so bored. Soooooooooooooooooo boooooooooooooooooooooooooored.
The Dark King- Creative Director
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Scionox- Nightmare Dragon
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1169. Colonel were the hell do you find these pictures
also just for shits and gigles
(seems legit)
also just for shits and gigles
(seems legit)
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1170, I make them by myself, using random texturing/texture generating program.
Scionox- Nightmare Dragon
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1171
Y'know, the villain of Halo 4 sounds rather familiar.
Not spoilers, but hiding the image:
Y'know, the villain of Halo 4 sounds rather familiar.
Not spoilers, but hiding the image:
- Spoiler:
He also voiced the Crowfather in Darksiders 2, among other things.
The kicker? Another voice actor is Jennifer Hale. Remember who that is in Mass Effect?
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1172 OBAMA WINS!
Megaprr- Moderator
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1173, have to say, REALLY disappointed at Halo 4. The story, which I wanted the game for, is a huge collection of cliches, and is about as smooth as a scrap metal river. It barely flows, and never really goes anywhere. On top of that, since I was playing with TSW, and his connection is terrible, every button press I made happened 1 second after I hit the button. On top of that, he and his brother kept rushing ahead, and everyone took all the good weapons, leaving me with only the Assault Rifle. And the multiplayer. They couldn't be saying "We want to be COD," any more clearly. Halo 5 will not be touching my console.
The Dark King- Creative Director
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1174
A few of the later levels have some rather awesome stuff in it, but the story is indeed shit.
The two things I like most about the game, though, are the new Forge (fuck yes magnets) and the additions to Infection.
Also, you're calling me out on rushing ahead, and not RagingSeas?
Also, weren't you the host?
EDIT: As far as I know, the gamemodes have their own loadouts (as with Reach), supplemented with the ones you select.
So yes, similar to Call of Duty. At least the loadouts aren't outright identical across ALL gamemodes (because CoD had those starting 5 loadouts).
Also that new gamemode...Threshold? *Shrug* T-something, iirc, is...interesting.
A few of the later levels have some rather awesome stuff in it, but the story is indeed shit.
The two things I like most about the game, though, are the new Forge (fuck yes magnets) and the additions to Infection.
Also, you're calling me out on rushing ahead, and not RagingSeas?
Also, weren't you the host?
EDIT: As far as I know, the gamemodes have their own loadouts (as with Reach), supplemented with the ones you select.
So yes, similar to Call of Duty. At least the loadouts aren't outright identical across ALL gamemodes (because CoD had those starting 5 loadouts).
Also that new gamemode...Threshold? *Shrug* T-something, iirc, is...interesting.
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1175. Spent entire math class discussing ferris weels and now I know not to waist 60 bucks on halo 4 so will continue to play borderlands 2 for the foreseeable future
Blackstar88- Bad Speller
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1176, at least they got some aspects right though. Such as decent weapons for a change. And vehicles. *stares off into the distance* Hell yeah, they work well.
The Dark King- Creative Director
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1177. Okay is it just me or is it weird that its dark at lke five o'clock in the evening I mean that seems so weird
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1178. Update the roll to doge who's left
Blackstar88- Bad Speller
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1179. I is board agein. suprise, suprise.
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1180, Vokun has to put up his turn.
On another note, how does a 7:00 pm showing of "Wreck-it Ralph" on Friday sound? Only in 3D everywhere though, I looked.
On another, another note, tried out Halo 4's multiplayer. Fun, lots of big open maps, and I seem to have a knack for assassinations.
On another note, how does a 7:00 pm showing of "Wreck-it Ralph" on Friday sound? Only in 3D everywhere though, I looked.
On another, another note, tried out Halo 4's multiplayer. Fun, lots of big open maps, and I seem to have a knack for assassinations.
The Dark King- Creative Director
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1182 uuuuhhh no.... look again. he was 4th in posting
Megaprr- Moderator
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1183 so how's left
Blackstar88- Bad Speller
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1184, sorry. My mistake.
On another note: Why do people (Mega) use bold for player to player interaction? That does not require a roll. Bold is for actions needing a roll, italics is for everything else.
On another note: Why do people (Mega) use bold for player to player interaction? That does not require a roll. Bold is for actions needing a roll, italics is for everything else.
The Dark King- Creative Director
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1185. No idea.
Also, I swear, 99% of the Forerunner stuff in Halo 4 is hard light. Including the ammunition for the weapons.
Would explain why the scenery disintegrates/appears out of nowhere in the campaign.
(Apparently, this extends to their ships, too, according to Halopedia. And I literally mean "pretty much the entire ship is a solid hologram" in some cases)
Yes, that means your fancy Incineration Launcher fires light.
Quick edit: Y'know, the Heretic Leader in Halo 2 pulled the same trick with his two hologram clones...
Also, I swear, 99% of the Forerunner stuff in Halo 4 is hard light. Including the ammunition for the weapons.
Would explain why the scenery disintegrates/appears out of nowhere in the campaign.
(Apparently, this extends to their ships, too, according to Halopedia. And I literally mean "pretty much the entire ship is a solid hologram" in some cases)
Yes, that means your fancy Incineration Launcher fires light.
Quick edit: Y'know, the Heretic Leader in Halo 2 pulled the same trick with his two hologram clones...
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1186 sorry every one turns out I have a dentist appointment tomorrow so DK please post the lunch hour discussion on the forum and what time do you want me to over to your house
Blackstar88- Bad Speller
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1187
So, am I taking you over to DK's place, Blackstar or not?
So, am I taking you over to DK's place, Blackstar or not?
choppedliver- Weapons Designer
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1188 no but ask DK what time he is home for me to come over
Blackstar88- Bad Speller
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Scionox- Nightmare Dragon
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1190, I want the Venator armour set in Halo 4. Don't have it yet.
The Dark King- Creative Director
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1191. not sure if so busy don't want to do anything, or so board don't want to do anything.
Re: Count to a Million - PART TWO - Walls of Text. And numbers.
1192, need daily dose of Zero Punctuation. NOW.
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